Software engineering for systems that have to hold up.

We build and audit the software around language models: the tool layer, the registry, the boundary between a model and the system it is allowed to touch. Most AI features demo well and then struggle in production, and the cause is usually a decision made in that layer months before anyone noticed. It is the part we are good at.


Work

Quillsmith

A long-form writing system for authors. Two writing applications and a gateway over one tool registry, with an external model-facing surface that is a projection of that registry rather than a copy.

Product, in development

Generative rendering

Real-time graphics from generative models, built inside a game because a game is an unforgiving test of it. Research, not a service line.

Write-up pending


Three ways to start

Different sizes of commitment, meant to be read as a ladder. The audit answers whether the rest is worth doing.

  1. LLM feature audit

    Two weeks, fixed price, a written deliverable

    A read of the layer your AI features actually run on. It ends in a document you keep, including when the finding is that nothing needs doing.

  2. Fixed-scope build

    Prototype through to production

    A defined piece of work with an agreed boundary, scoped narrowly enough that the estimate means something.

  3. Fractional engineering

    Ongoing, days per month

    Continuous involvement with a team that has the capability but not the capacity. Architecture review and the judgement calls that are cheap to get right early.


Starting

Email with what you are building and where it is getting difficult. You will get a direct answer about whether this is work we can do well, including when it isn't.